Then The Games Journal did an article on Story Arcs that explained how narrative enters into game play. Previously I had token understanding of narrative in games – either it was how well integrated the theme was, or it was the ‘computer RPG’ model of storytelling – play some game, watch a cut-scene, repeat. The article explained the idea that changing game play creates the ‘beginning, middle, end’ (or however many steps) that is responsible for the narratives.
Changing circumstances? Yep, that’s right kiddies, it’s “position” again. Change the player’s position, and you create story arcs. For the first time I think I understand how narrative enters into games, and even better, how to create it.